Sample configuration file
|
#----------------------------------------------------------------------
# wayV configuration file (version 0.3)
#
# Updated by Mike Bennett (smoog at stressbunny dot com) on
# the 14/08/2003
#
# Main website: http://www.stressbunny.com/wayv
#
# Comments begin with #
#
# Empty lines are ignored
#
# Keys must go along the lines of:
# key = value;
# each key must be terminated with ";
#
# Read "HOWTO-wayv-config" and "HOWTO-wayv-keymap" for more information
# on configuring wayV. Alternatively try accessing the man pages via
# the commands "man wayv" and "man wayv.conf"
#
# Process actions available:
# exec "COMMAND_LINE" = execute command line
# wait "X_SECONDS" = wait X number of seconds
# warp = jump mouse back to starting position
# kill = kill last command execute through wayV
# sendkey "KEYMAP_ALIASES" = send keypress'
#
#----------------------------------------------------------------------
Version = 0.3;
#----------------------------------------------------------------------
# Below are various gesture matching rules
#----------------------------------------------------------------------
Think = "Pda"; # Point Density Analysis
# Think = "Pda & Vector"; # Point Density Analysis with direction
#----------------------------------------------------------------------
# Below are the Launch's, all but one commented out
#
# Its recommend that you use the X command xmodmap to map the
# windows key (on newer keyboards) to one of the MOD keys and
# use that in combination with M1 to Launch wayV gesture capture
#----------------------------------------------------------------------
# Launch = "M1"; # Mouse Button 1
# Launch = "M1,SHIFT"; # Mouse Button 1 and the Shift key
# Launch = "M1,MOD1"; # Mouse Button 1 and Mod1 (run 'xmodmap' to see
# your Mod1 to Mod5 setup)
Launch = "M2"; # Mouse Button 2
# Launch = "M3"; # Mouse Button 3
# Launch = "M3,SHIFT"; # Mouse Button 3 and the Shift key
Pretty {
display = yes;
# display = no;
# display = 0, 0, 100, 100;
managed = no;
color = ff0056;
size = 4;
feedback = yes;
wait = 500;
}
Universe {
griddle = "Standard";
xgrid = 8;
ygrid = 8;
maxgpoints = 2000;
vectors = 10;
}
#----------------------------------------------------------------------
# Other configuration files that should be included
#----------------------------------------------------------------------
Include {
type = "Keymap";
file = "DEFAULT.wkey";
}
#----------------------------------------------------------------------
# Data recording the gesture shapes and actions
#----------------------------------------------------------------------
Gesture {
name = "A";
description = "A";
shape =
0, 0, 0, 0, 1, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 0, 1, 0, 1, 0, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 0, 1, 0
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = NE, SE;
action = "Action A";
}
Gesture {
name = "B";
description = "B";
shape =
0, 1, 1, 1, 1, 0, 0, 0
, 1, 1, 0, 0, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 1, 1, 0, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 0, 0, 1, 1, 1, 0
, 1, 1, 1, 1, 1, 0, 0, 0
;
vector = N, E, SE, S, W, SE, SW;
action = "Action B";
}
Gesture {
name = "Second B";
description = "Second B";
shape =
0, 1, 1, 1, 1, 1, 0, 0
, 0, 1, 1, 0, 0, 1, 1, 0
, 0, 1, 0, 0, 0, 1, 1, 0
, 0, 1, 1, 1, 1, 1, 0, 0
, 0, 1, 0, 0, 0, 1, 1, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 0, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = N, E, SE, S, SW, SE, S, W;
action = "Action B";
}
Gesture {
name = "Third B";
description = "Third B";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 0, 0, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 1, 0
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 1, 1, 1, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 0
;
vector = N, E, SE, S, SW, SE, S, W;
action = "Action B";
}
Gesture {
name = "Fourth B";
description = "Fourth B";
shape =
0, 0, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 1, 1, 1, 0
, 1, 1, 1, 1, 0, 0, 0, 0
;
vector = N, E, SE, S, SW, SE, S, W;
action = "Action B";
}
Gesture {
name = "Fifth B";
description = "Fifth B";
shape =
0, 1, 1, 1, 1, 1, 0, 0
, 0, 1, 0, 0, 0, 1, 0, 0
, 0, 1, 0, 0, 0, 1, 0, 0
, 1, 1, 1, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 0, 0
;
vector = N, E, SE, S, SW, SE, S, W;
action = "Action B";
}
Gesture {
name = "C";
description = "C";
shape =
0, 0, 0, 1, 1, 1, 1, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 1, 1
;
vector = W, SW, S, SE, E;
action = "Action C";
}
Gesture {
name = "D";
description = "D";
shape =
1, 1, 1, 1, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 1, 1, 1
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 1, 1, 1, 1, 0, 0, 0
;
vector = N, E, SE, SW, W;
action = "Action D";
}
Gesture {
name = "Second D";
description = "Second D";
shape =
0, 1, 1, 1, 0, 0, 0, 0
, 0, 1, 0, 0, 1, 1, 1, 0
, 0, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = N, E, SE, SW, W;
action = "Action D";
}
Gesture {
name = "E";
description = "E";
shape =
0, 0, 1, 1, 1, 1, 1, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 1, 1
;
vector = W, E, W, E;
action = "Action E";
}
Gesture {
name = "Second E";
description = "Second E";
shape =
0, 0, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 1, 1
;
vector = W, E, W, E;
action = "Action E";
}
Gesture {
name = "Third E";
description = "Third E";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 0, 1, 1, 1
;
vector = W, E, W, E;
action = "Action E";
}
Gesture {
name = "F";
description = "F";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
;
vector = N, E;
action = "Action F";
}
Gesture {
name = "G";
description = "G";
shape =
0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 1, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 1, 0
, 1, 1, 0, 0, 0, 1, 1, 0
, 0, 1, 1, 1, 1, 1, 0, 0
;
vector = W, SW, E, N, W;
action = "Action G";
}
Gesture {
name = "Second G";
description = "Second G";
shape =
0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 1, 1, 1, 1, 1
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 1, 0, 0, 1, 1, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
;
action = "Action G";
}
Gesture {
name = "Third G";
description = "Third G";
shape =
0, 0, 1, 1, 1, 1, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 1, 1, 1, 1, 1
, 1, 0, 0, 0, 1, 0, 0, 0
, 0, 1, 0, 0, 1, 0, 0, 0
, 0, 0, 1, 1, 1, 0, 0, 0
;
vector = W, SW, E, N, E;
action = "Action G";
}
Gesture {
name = "h";
description = "h";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 1, 0
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = S, N, E, S;
action = "Action h";
}
Gesture {
name = "Second h";
description = "Second h";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = S, N, E, S;
action = "Action h";
}
Gesture {
name = "i";
description = "i";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
;
vector = S;
action = "Action i";
}
Gesture {
name = "J";
description = "J";
shape =
0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 1, 1, 0, 0, 1, 0, 0
, 0, 0, 1, 1, 1, 0, 0, 0
;
vector = S, W;
action = "Action J";
}
Gesture {
name = "K";
description = "K";
shape =
0, 0, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 0, 0, 0, 1, 1
, 1, 0, 1, 1, 1, 0, 1, 0
, 1, 0, 0, 0, 1, 1, 1, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 1, 0, 1, 1, 1, 0, 0
, 0, 1, 1, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 1
;
vector = SW, N, SE;
action = "Action K";
}
Gesture {
name = "Second K";
description = "Second K";
shape =
0, 1, 1, 1, 0, 0, 1, 0
, 1, 0, 0, 1, 1, 0, 1, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 1, 0, 0, 0
, 0, 1, 1, 1, 0, 1, 0, 0
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action K";
}
Gesture {
name = "Third K";
description = "Third K";
shape =
0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 1, 0, 0
, 1, 1, 1, 1, 0, 1, 0, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 0, 1, 1, 1, 0, 1, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action K";
}
Gesture {
name = "L";
description = "L";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = S, E ;
action = "Action L";
}
Gesture {
name = "M";
description = "M";
shape =
0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 1, 1, 1, 1, 0
, 1, 0, 0, 1, 0, 0, 1, 0
, 1, 0, 0, 1, 0, 0, 1, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
;
vector = ;
action = "Action M";
}
Gesture {
name = "Second M";
description = "Second M";
shape =
0, 1, 1, 0, 0, 0, 0, 0
, 1, 0, 1, 0, 0, 0, 0, 0
, 1, 0, 0, 1, 1, 1, 1, 0
, 1, 0, 0, 1, 1, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 0, 0, 0, 1, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action M";
}
Gesture {
name = "Third M";
description = "Third M";
shape =
0, 0, 0, 0, 1, 1, 1, 0
, 1, 1, 0, 0, 1, 0, 1, 1
, 1, 0, 1, 1, 0, 0, 0, 1
, 1, 0, 1, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action M";
}
Gesture {
name = "N";
description = "N";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 1, 0, 0, 0, 0, 1
, 1, 0, 0, 1, 1, 0, 0, 1
, 1, 0, 0, 0, 1, 1, 0, 1
, 1, 0, 0, 0, 0, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = N, SE, N;
action = "Action N";
}
Gesture {
name = "Second N";
description = "Second N";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 1, 0, 0, 0, 0, 1
, 1, 0, 0, 1, 0, 0, 0, 1
, 1, 0, 0, 0, 1, 1, 0, 1
, 1, 0, 0, 0, 0, 1, 0, 1
, 0, 0, 0, 0, 0, 0, 1, 1
;
vector = N, SE, N;
action = "Action N";
}
Gesture {
name = "Third N";
description = "Third N";
shape =
0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 1
, 0, 0, 1, 0, 0, 0, 0, 1
, 0, 1, 0, 1, 0, 0, 0, 1
, 0, 1, 0, 1, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 0
;
vector = N, SE, N;
action = "Action N";
}
Gesture {
name = "O";
description = "O";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 0, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 1, 1, 1, 1, 0
;
vector = ;
action = "Action O";
}
Gesture {
name = "Second O";
description = "Second O";
shape =
0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 1, 0, 1, 1, 0
, 0, 1, 1, 0, 0, 0, 1, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 0, 1, 1, 1, 1, 0, 0
;
vector = ;
action = "Action O";
}
Gesture {
name = "P";
description = "P";
shape =
1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action P";
}
Gesture {
name = "Second P";
description = "Second P";
shape =
1, 1, 1, 1, 0, 0, 0, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action P";
}
Gesture {
name = "Third P";
description = "Third P";
shape =
0, 0, 0, 1, 1, 1, 1, 0
, 0, 0, 1, 1, 0, 0, 0, 1
, 0, 1, 1, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 0, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action P";
}
Gesture {
name = "Q";
description = "Q";
shape =
0, 0, 1, 1, 1, 1, 1, 1
, 0, 1, 1, 0, 1, 0, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 1, 0, 0, 1, 1, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
;
vector = ;
action = "Action Q";
}
Gesture {
name = "Second Q";
description = "Other Q";
shape =
0, 0, 0, 1, 0, 0, 0, 0
, 0, 0, 1, 1, 1, 1, 1, 1
, 0, 1, 1, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
;
vector = ;
action = "Action Q";
}
Gesture {
name = "R";
description = "R";
shape =
0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 1, 1, 0, 0, 0
, 1, 1, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 0
;
vector = ;
action = "Action R";
}
Gesture {
name = "Second R";
description = "Second R";
shape =
0, 0, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 0
, 1, 1, 1, 0, 1, 1, 1, 0
, 1, 0, 1, 1, 0, 0, 0, 0
, 1, 0, 0, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action R";
}
Gesture {
name = "Third R";
description = "Third R";
shape =
0, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 1, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action R";
}
Gesture {
name = "Fourth R";
description = "Fourth R";
shape =
0, 1, 0, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 0, 0, 0, 0
, 1, 0, 0, 1, 0, 0, 0, 0
, 1, 1, 0, 0, 1, 0, 0, 0
, 0, 1, 0, 0, 0, 1, 0, 0
, 0, 1, 0, 0, 0, 1, 1, 0
;
vector = ;
action = "Action R";
}
Gesture {
name = "Fifth R";
description = "Fifth R";
shape =
0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 0, 1, 1, 1
, 1, 1, 1, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 1, 0, 0, 0, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action R";
}
Gesture {
name = "Sixth R";
description = "Sixth R";
shape =
0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 0, 0
, 1, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 0, 0, 0, 0
, 0, 1, 0, 0, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Action R";
}
Gesture {
name = "S";
description = "S";
shape =
0, 0, 1, 1, 1, 1, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 0, 0
;
vector = ;
action = "Action S";
}
Gesture {
name = "Second S";
description = "Second S";
shape =
0, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 0, 1, 1, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 0, 0, 0, 0, 1
, 0, 0, 1, 1, 1, 1, 1, 1
;
vector = ;
action = "Action S";
}
Gesture {
name = "Third S";
description = "Third S";
shape =
0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 0, 1, 1, 1, 1, 1, 0
;
vector = ;
action = "Action S";
}
Gesture {
name = "Fourth S";
description = "Fourth S";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action S";
}
Gesture {
name = "Fifth S";
description = "Fifth S";
shape =
0, 1, 1, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
, 0, 0, 0, 0, 0, 1, 1, 1
, 1, 1, 1, 1, 1, 0, 0, 0
;
vector = ;
action = "Action S";
}
Gesture {
name = "T";
description = "T";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = E, S;
action = "Action T";
}
Gesture {
name = "U";
description = "U";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 1, 1, 0
, 0, 1, 1, 0, 1, 1, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
;
vector = ;
action = "Action U";
}
Gesture {
name = "Second U";
description = "Second U";
shape =
0, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 1, 0, 0
, 0, 0, 1, 0, 1, 0, 0, 0
;
vector = ;
action = "Action U";
}
Gesture {
name = "Third U";
description = "Third U";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
;
vector = ;
action = "Action U";
}
Gesture {
name = "V";
description = "V";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 1, 1, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 0, 1, 1, 0, 1, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
;
vector = SE, NE;
action = "Action V";
}
Gesture {
name = "Second V";
description = "Second V";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 1, 1, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 0, 1, 0, 1, 0, 0, 0
, 0, 0, 0, 1, 0, 0, 0, 0
;
vector = SE, NE;
action = "Action V";
}
Gesture {
name = "W";
description = "W";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 0, 0, 0, 1, 0
, 0, 1, 0, 1, 0, 0, 1, 0
, 0, 1, 0, 1, 1, 1, 0, 0
, 0, 0, 1, 0, 1, 1, 0, 0
, 0, 0, 1, 0, 0, 1, 0, 0
;
vector = ;
action = "Action W";
}
Gesture {
name = "Second W";
description = "Second W";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 1, 0, 0, 1, 0
, 0, 1, 0, 1, 0, 0, 1, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 0, 1, 1, 0, 1, 1, 0, 0
, 0, 1, 1, 0, 1, 0, 0, 0
;
vector = ;
action = "Action W";
}
Gesture {
name = "Third W";
description = "Third W";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 0, 1, 1, 0, 1, 0
, 0, 1, 1, 1, 1, 0, 1, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 0, 1, 0, 0, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 0, 0
;
vector = ;
action = "Action W";
}
Gesture {
name = "X";
description = "X";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 1, 0, 0, 0, 1, 1
, 0, 0, 1, 1, 1, 1, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
, 0, 1, 0, 0, 1, 1, 0, 0
, 0, 1, 0, 0, 0, 1, 0, 0
, 0, 1, 1, 0, 0, 1, 0, 0
, 0, 0, 1, 1, 1, 1, 0, 0
;
vector = ;
action = "Action X";
}
Gesture {
name = "Second X";
description = "Second X";
shape =
0, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 1, 1, 0, 1, 1, 1
, 0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 1, 1, 1, 0, 0
;
vector = ;
action = "Action X";
}
Gesture {
name = "Third X";
description = "Third X";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 0, 1, 1, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 1, 0, 1, 1, 0, 0, 0
, 1, 0, 0, 0, 1, 0, 0, 0
, 1, 0, 0, 0, 1, 0, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
;
vector = ;
action = "Action X";
}
Gesture {
name = "Fourth X";
description = "Fourth X";
shape =
1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 1, 1
, 0, 0, 0, 1, 1, 1, 1, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 1, 1, 1, 1, 0
, 0, 0, 0, 1, 0, 0, 1, 0
, 0, 0, 0, 1, 0, 1, 1, 0
, 0, 0, 0, 1, 1, 1, 0, 0
;
vector = ;
action = "Action X";
}
Gesture {
name = "Y";
description = "Y";
shape =
0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 1, 0, 0, 0, 0, 1
, 0, 0, 1, 1, 0, 0, 1, 1
, 0, 0, 0, 0, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 1, 0, 0, 1, 1, 0, 0
, 0, 1, 1, 1, 1, 0, 0, 0
;
vector = ;
action = "Action Y";
}
Gesture {
name = "Second Y";
description = "Second Y";
shape =
0, 0, 1, 0, 0, 0, 0, 1
, 0, 1, 0, 0, 0, 0, 0, 1
, 0, 0, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 0
, 1, 1, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 1, 1, 1, 0, 0
;
vector = ;
action = "Action Y";
}
Gesture {
name = "Third Y";
description = "Third Y";
shape =
0, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 0, 1, 1, 0, 0, 0, 1, 0
, 0, 0, 0, 1, 1, 1, 1, 0
;
vector = ;
action = "Action Y";
}
Gesture {
name = "Z";
description = "Z";
shape =
0, 1, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 0, 1, 0, 0
, 0, 0, 0, 0, 1, 0, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = E, SW, E;
action = "Action Z";
}
Gesture {
name = "Second Z";
description = "Second Z";
shape =
0, 1, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 1, 0
, 0, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 1, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
;
vector = E, SW, E;
action = "Action Z";
}
Gesture {
name = "Down \";
description = "\";
shape =
1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 0, 0, 0, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 0, 0
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = SE;
action = "Dummy";
}
Gesture {
name = "Up \";
description = "\";
shape =
1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 0, 0, 1, 0, 0, 0, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 0, 0
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 0, 0, 1
;
vector = NW;
action = "Dummy";
}
Gesture {
name = "/";
description = "/";
shape =
0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 0, 1, 0, 0
, 0, 0, 0, 0, 1, 0, 0, 0
, 0, 0, 0, 1, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = SW;
action = "Action /";
}
Gesture {
name = "Shape 1";
description = "Shape 1";
shape =
0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 0, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 2";
description = "Shape 2";
shape =
0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 3";
description = "Shape 3";
shape =
0, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 1, 1, 1, 0, 0
, 0, 1, 1, 1, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 4";
description = "Shape 4";
shape =
1, 1, 0, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
, 1, 0, 1, 0, 0, 0, 0, 0
, 1, 0, 0, 1, 0, 0, 0, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 5";
description = "Shape 5";
shape =
1, 1, 0, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = ;
action = "Shape 5";
}
Gesture {
name = "Shape 6";
description = "Shape 6";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 0, 0, 0, 0, 1, 1, 0
, 1, 0, 0, 0, 1, 1, 0, 0
, 1, 0, 0, 1, 1, 0, 0, 0
, 1, 0, 1, 1, 0, 0, 0, 0
, 1, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 7";
description = "Shape 7";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 0
, 0, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 8";
description = "Shape 8";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 0, 0, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 0, 1, 1, 0, 0, 0, 0
, 0, 0, 0, 1, 1, 0, 0, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 0, 0, 1, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 9";
description = "Shape 9";
shape =
1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 0, 1, 1, 0, 0, 0, 0, 1
, 0, 0, 1, 1, 0, 0, 0, 1
, 0, 0, 0, 1, 1, 0, 0, 1
, 0, 0, 0, 0, 1, 1, 0, 1
, 0, 0, 0, 0, 0, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 1, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 10";
description = "Shape 10";
shape =
0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 0, 1, 1, 0
, 0, 0, 0, 0, 1, 1, 0, 0
, 0, 0, 0, 0, 1, 0, 0, 0
, 0, 0, 0, 1, 0, 0, 0, 0
, 0, 0, 1, 0, 0, 0, 0, 0
, 0, 1, 1, 0, 0, 0, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = ;
action = "Shape 10";
}
Gesture {
name = "Shape 11";
description = "Shape 11";
shape =
0, 0, 0, 0, 0, 0, 1, 1
, 0, 0, 0, 0, 0, 1, 1, 1
, 0, 0, 0, 0, 1, 1, 0, 1
, 0, 0, 0, 1, 1, 0, 0, 1
, 0, 0, 1, 1, 0, 0, 0, 1
, 0, 1, 1, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 12";
description = "Shape 12";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 1, 1, 1, 1, 1, 1
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 13";
description = "Shape 13";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 0, 1, 1, 1, 1, 1, 1, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 14";
description = "Shape 14";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 0, 1, 1, 0, 0
, 1, 1, 0, 0, 0, 0, 1, 0
, 1, 0, 0, 0, 0, 0, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 1, 1
, 0, 1, 1, 1, 1, 1, 1, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 15";
description = "Shape 15";
shape =
0, 0, 1, 1, 1, 0, 0, 0
, 0, 1, 1, 1, 1, 1, 0, 0
, 1, 1, 1, 1, 1, 1, 1, 0
, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 0, 0, 0, 0, 0, 0, 1
, 1, 1, 0, 0, 0, 0, 1, 1
, 0, 1, 1, 1, 1, 1, 1, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "Shape 16";
description = "Shape 16";
shape =
1, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Dummy";
}
Gesture {
name = "-";
description = "-";
shape =
1, 1, 1, 1, 1, 1, 1, 1
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, 0, 0, 0
;
vector = ;
action = "Action -";
}
Action {
name = "Action A";
process = sendkey "h t t p : Forwardslash Forwardslash w w w . s t r e s s b u n n y . c o m Forwardslash w a y v Return";
match = "";
}
Action {
name = "Action B";
process = "";
match = "";
}
Action {
name = "Action C";
process = exec "xcalc";
match = "";
}
Action {
name = "Action D";
process = exec "dia";
process = "";
match = "";
}
Action {
name = "Action E";
process = exec "Eterm";
match = "";
}
Action {
name = "Action F";
process = exec "gftp";
process = "";
match = "";
}
Action {
name = "Action G";
process = exec "gimp";
match = "";
}
Action {
name = "Action h";
process = "";
match = "";
}
Action {
name = "Action i";
process = "";
match = "";
}
Action {
name = "Action J";
process = exec "jcc";
match = "";
}
Action {
name = "Action K";
process = "";
match = "";
}
Action {
name = "Action L";
process = "";
match = "";
}
Action {
name = "Action M";
process = exec "kmail";
match = "";
}
Action {
name = "Action N";
process = exec "netscape";
match = "";
}
Action {
name = "Action O";
process = exec "soffice";
match = "";
}
Action {
name = "Action P";
process = "";
match = "";
}
Action {
name = "Action Q";
process = "";
match = "";
}
Action {
name = "Action R";
process = exec "rxvt -bg black -fg white -fn fixed -sr -st";
match = "";
}
Action {
name = "Action S";
process = "";
match = "";
}
Action {
name = "Action T";
process = exec "ktop";
match = "";
}
Action {
name = "Action U";
process = "";
match = "";
}
Action {
name = "Action V";
process = exec "gv";
match = "";
}
Action {
name = "Action W";
process = "";
match = "";
}
Action {
name = "Action X";
process = exec "xchat";
match = "";
}
Action {
name = "Action Y";
process = "";
match = "";
}
Action {
name = "Action Z";
process = "";
match = "";
}
Action {
name = "Action -";
process = "";
match = "";
}
Action {
name = "Action /";
process = kill;
match = "";
}
Action {
name = "Shape 1";
process = "";
match = "";
}
Action {
name = "Shape 2";
process = "";
match = "";
}
Action {
name = "Shape 3";
process = "";
match = "";
}
Action {
name = "Shape 4";
process = "";
match = "";
}
Action {
name = "Shape 5";
process = sendkey "Control_L+Alt_L+Right";
match = "";
}
Action {
name = "Shape 6";
process = "";
match = "";
}
Action {
name = "Shape 7";
process = "";
match = "";
}
Action {
name = "Shape 8";
process = "";
match = "";
}
Action {
name = "Shape 9";
process = "";
match = "";
}
Action {
name = "Shape 10";
process = sendkey "Control_L+Alt_L+Left";
match = "";
}
Action {
name = "Shape 11";
process = "";
match = "";
}
Action {
name = "Shape 12";
process = "";
match = "";
}
Action {
name = "Shape 13";
process = "";
match = "";
}
Action {
name = "Shape 14";
process = "";
match = "";
}
Action {
name = "Shape 15";
process = "";
match = "";
}
Action {
name = "Shape 16";
process = "";
match = "";
}
Action {
name = "Dummy";
process = warp;
match = "";
}
|