|
Siper: Simulated Perceiver
|
|
Models and techniques for computationally emulating and automatically analysing the impact of individual differences in normal and defective vision on interfaces and visual designs. Simulates low-level human vision with Zernike Polynomials and entropic measures.
This research is central to my PhD in Human-Computer Interaction / Vision Science
keywords: human visual system modeling, perception, information visualisation, individual differences (physiology), embodiment
publications: PhD Thesis, AVI 2008 (spatial vision), VGV 2008 (visual acuity), ISVC 2006 (colour perception), CASCON 2006
|
| THWONK: User Generated Social Structures |
|
THWONK is a new approach to and research tool for creating online communities that allows participants to alter the rule sets of these systems. THWONK allows the public to design the rules of social networks such as email lists, a.k.a. User Generated Social Structures (UGSS). more...
keywords: computer-mediated communication, user generated
publications: ongoing website: THWONK (launched 2009)
collaborating with: Jonah Brucker-Cohen
|
| User Generated Ambient Jewelry |
|
Experimental design tool that enables people to invent, discover and find new forms of ambient presence visualisations.
keywords: user generated, individual differences (design), ambient displays, presence, ambiguous coding, computer-mediated communication
publications: AIS UBICOMP 2008, IJACI 2009
collaborated with: Germán Lado Insua, Paddy Nixon and Lorcan Coyle
|
|
A handheld digital mapping tool featuring a novel haptic egocentric interaction model enabling people to physically point at objects of interest in the world and automatically see those objects on a digital map.
keywords: haptics, egocentric interaction, spatial cognition, gesture, mobile devices, map reading, zoomable user interfaces, embodiment
paper: CHI 2006
collaborated with: Sile O'Modhrain
|
|
A mailing list aiming to re-examine the culture and rules of online email lists.
keywords: computer-mediated communication, mailing lists, social dynamics
paper: CHI 2004
details: Background
website: BumpList (re-launched 2008)
collaborated with: Jonah Brucker-Cohen
|
|
An audio Focus+Context method and prototype for gesturally controlling simultaneous exposure to multiple audio sources.
keywords: audio browsing, spatial visual display, haptics, cocktail party effect, gesture, egocentric interaction
|
|
Explored egocentric interaction and haptic control of virtual spaces on handheld devices. End user could play Quake haptically while receiving vibrotactile feedback.
keywords: haptics, egocentric interaction, spatial cognition, gesture, mobile devices, embodiment, gaming
collaborated with: Sile O'Modhrain
|
|
A rapid prototyping framework for simplifying the creation of medium fidelity multi-modal Zoomable User Interfaces.
keywords: zoomable user interfaces, multi-modal, design prototyping, declarative interfaces, modeling
thesis: Masters 2005
paper: IV 2004
|
|
Create and investigate multi-modal techniques for browsing large digital media collections.
keywords: audio browsing, zoomable user interfaces, gesture
thesis: Chapter 7, Masters 2005
|
|
Play with converting between semiotic systems and meanings.
keywords: semiotics, visual communication, part of speech tagging
website: No Longer Available
|
|
Examine the role of gesture as a component of the WIMP User Interface.
keywords: gesture, visual feedback
website & software: Visit
collaborated with: free software community
|
|
A Rube-Goldberg contraption to explore dissonance in body movement.
keywords: gesture, design reflection
|
|
Use genetic algorithms to generate reversible transforms which alter information entropy.
keywords: information theory, genetic algorithms, reversible computation
|
Many of my older projects such as Spindrome, feedMe and Trailmarks are no longer listed. For more details please contact me - Mike
|